Game History and the Local

التفاصيل البيبلوغرافية
مؤلف مشترك: SpringerLink (Online service)
مؤلفون آخرون: Swalwell, Melanie (المحرر)
الملخص:XV, 240 p. 18 illus.
text
اللغة:الإنجليزية
منشور في: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2021.
الطبعة:1st ed. 2021.
سلاسل:Palgrave Games in Context,
الموضوعات:
الوصول للمادة أونلاين:https://doi.org/10.1007/978-3-030-66422-0
التنسيق: الكتروني كتاب الكتروني
جدول المحتويات:
  • 1. Introduction: Game history and the local; Melanie Swalwell
  • 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch
  • 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk
  • 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist
  • 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula
  • 6. On Footwork: Finding the local in American video game history; Laine Nooney
  • 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell
  • 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy
  • 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef
  • 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg
  • 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick
  • 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell.