Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /
| Huvudupphovsman: | |
|---|---|
| Institutionell upphovsman: | |
| Sammanfattning: | XIX, 226 p. 25 illus. text |
| Språk: | engelska |
| Publicerad: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
|
| Upplaga: | 1st ed. 2019. |
| Serie: | Digital Education and Learning,
|
| Ämnen: | |
| Länkar: | https://doi.org/10.1007/978-3-030-27786-4 |
| Materialtyp: | Elektronisk Bok |
Innehållsförteckning:
- Chapter 1. Video games and learning
- Chapter 2. Graduate attributes and games
- Chapter 3. Playing games at university
- Chapter 4. The student perspective
- Chapter 5. Reflections on game-based learning
- Chapter 6. The Educator perspective
- Chapter 7. The games industry perspective
- Chapter 8. Gaming for graduates.