Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /
| Prif Awdur: | |
|---|---|
| Awdur Corfforaethol: | |
| Crynodeb: | XIX, 226 p. 25 illus. text |
| Iaith: | Saesneg |
| Cyhoeddwyd: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
|
| Rhifyn: | 1st ed. 2019. |
| Cyfres: | Digital Education and Learning,
|
| Pynciau: | |
| Mynediad Ar-lein: | https://doi.org/10.1007/978-3-030-27786-4 |
| Fformat: | Electronig Llyfr |
Tabl Cynhwysion:
- Chapter 1. Video games and learning
- Chapter 2. Graduate attributes and games
- Chapter 3. Playing games at university
- Chapter 4. The student perspective
- Chapter 5. Reflections on game-based learning
- Chapter 6. The Educator perspective
- Chapter 7. The games industry perspective
- Chapter 8. Gaming for graduates.