The Internet of Toys Practices, Affordances and the Political Economy of Children’s Smart Play /

Bibliografiske detaljer
Institution som forfatter: SpringerLink (Online service)
Andre forfattere: Mascheroni, Giovanna (Editor), Holloway, Donell (Editor)
Summary:XXIII, 366 p. 20 illus., 16 illus. in color.
text
Sprog:engelsk
Udgivet: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Udgivelse:1st ed. 2019.
Serier:Studies in Childhood and Youth,
Fag:
Online adgang:https://doi.org/10.1007/978-3-030-10898-4
Format: Electronisk Bog
Indholdsfortegnelse:
  • 1. Introducing the Internet of Toys
  • Part I – New toys, new play, new childhood?
  • 2. Asking Today the Crucial Questions of Tomorrow: Social Robots and the Internet
  • 3. The Uncanny Valley Revisited: Play with the Internet of Toys
  • 4. Toying with the Singularity: AI, automata and imagination in play with robots and virtual pets
  • 5. Postdigitality in children’s crossmedia play: A case study of Nintendo’s Amiibo figurines
  • Part II – Domesticating the Internet of Toys: Practices and Contexts
  • 6. The Domestication of Smart Toys: Perceptions and practices of young children and their parents
  • 7. An Ecological Exploration of the Internet of Toys in Early Childhood Everyday Life
  • 8. Persuasive Toy Friends and Preschoolers: Playtesting IoToys
  • Part III – Design and Research methodologies
  • 9. Designing the Internet of Toys for and with Children: A Participatory Design Case Study
  • 10. Including Children in the Design of the Internet of Toys
  • 11. Testing Internet of Toys designs to improve privacy and security
  • 12. Video Methods: Researching Sociomaterial Points-of-View in Children’s Play Practices with IoToys
  • 13. Hybrid methods for hybrid play: a research toolkit
  • Part IV – The Political Economy of IoToys
  • 14. The Internet of Toys: Playing Games with Children’s Data?
  • 15. Covert advertising on IoToys
  • 16. The industry of smart toys: cultural implications from the political economy
  • 17. Concluding the Internet of Toys.