The Internet of Toys Practices, Affordances and the Political Economy of Children’s Smart Play /
| Institution som forfatter: | |
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| Andre forfattere: | , |
| Summary: | XXIII, 366 p. 20 illus., 16 illus. in color. text |
| Sprog: | engelsk |
| Udgivet: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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| Udgivelse: | 1st ed. 2019. |
| Serier: | Studies in Childhood and Youth,
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| Fag: | |
| Online adgang: | https://doi.org/10.1007/978-3-030-10898-4 |
| Format: | Electronisk Bog |
Indholdsfortegnelse:
- 1. Introducing the Internet of Toys
- Part I – New toys, new play, new childhood?
- 2. Asking Today the Crucial Questions of Tomorrow: Social Robots and the Internet
- 3. The Uncanny Valley Revisited: Play with the Internet of Toys
- 4. Toying with the Singularity: AI, automata and imagination in play with robots and virtual pets
- 5. Postdigitality in children’s crossmedia play: A case study of Nintendo’s Amiibo figurines
- Part II – Domesticating the Internet of Toys: Practices and Contexts
- 6. The Domestication of Smart Toys: Perceptions and practices of young children and their parents
- 7. An Ecological Exploration of the Internet of Toys in Early Childhood Everyday Life
- 8. Persuasive Toy Friends and Preschoolers: Playtesting IoToys
- Part III – Design and Research methodologies
- 9. Designing the Internet of Toys for and with Children: A Participatory Design Case Study
- 10. Including Children in the Design of the Internet of Toys
- 11. Testing Internet of Toys designs to improve privacy and security
- 12. Video Methods: Researching Sociomaterial Points-of-View in Children’s Play Practices with IoToys
- 13. Hybrid methods for hybrid play: a research toolkit
- Part IV – The Political Economy of IoToys
- 14. The Internet of Toys: Playing Games with Children’s Data?
- 15. Covert advertising on IoToys
- 16. The industry of smart toys: cultural implications from the political economy
- 17. Concluding the Internet of Toys.