A methodology for gamifying of the educational process; 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education

Détails bibliographiques
Parent link:2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education.— 2018.— [P. 289-297]
Autres auteurs: Mozgaleva P. I. Polina Igorevna, Brito Cabral P. da Costa, Zamyatina O. M. Oksana Mikhailovna, Mozgaleva A. I.
Résumé:Title screen
In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels.
Режим доступа: по договору с организацией-держателем ресурса
Langue:anglais
Publié: 2018
Sujets:
Accès en ligne:https://www.elibrary.ru/item.asp?id=35774988&pff=1
Format: Électronique Chapitre de livre
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=665029

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