A methodology for gamifying of the educational process; 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education

Бібліографічні деталі
Parent link:2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education.— 2018.— [P. 289-297]
Інші автори: Mozgaleva P. I. Polina Igorevna, Brito Cabral P. da Costa, Zamyatina O. M. Oksana Mikhailovna, Mozgaleva A. I.
Резюме:Title screen
In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels.
Режим доступа: по договору с организацией-держателем ресурса
Мова:Англійська
Опубліковано: 2018
Предмети:
Онлайн доступ:https://www.elibrary.ru/item.asp?id=35774988&pff=1
Формат: Електронний ресурс Частина з книги
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=665029