A methodology for gamifying of the educational process; 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education
| Parent link: | 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education.— 2018.— [P. 289-297] |
|---|---|
| その他の著者: | , , , |
| 要約: | Title screen In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels. Режим доступа: по договору с организацией-держателем ресурса |
| 言語: | 英語 |
| 出版事項: |
2018
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| 主題: | |
| オンライン・アクセス: | https://www.elibrary.ru/item.asp?id=35774988&pff=1 |
| フォーマット: | 電子媒体 図書の章 |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=665029 |
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| 200 | 1 | |a A methodology for gamifying of the educational process |f P. I. Mozgaleva [et al.] | |
| 203 | |a Text |c electronic | ||
| 300 | |a Title screen | ||
| 320 | |a [References: p. 296-297 (15 tit.)] | ||
| 330 | |a In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels. | ||
| 333 | |a Режим доступа: по договору с организацией-держателем ресурса | ||
| 463 | |t 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education |o 17-20 April 2018, Santa Cruz de Tenerife, Canary Islands |o proceedings |v [P. 289-297] |d 2018 | ||
| 610 | 1 | |a электронный ресурс | |
| 610 | 1 | |a труды учёных ТПУ | |
| 610 | 1 | |a gamification of education | |
| 610 | 1 | |a game technologies | |
| 610 | 1 | |a competencies | |
| 610 | 1 | |a master's course design | |
| 701 | 1 | |a Mozgaleva |b P. I. |c Specialist in the field of informatics and computer technology |c Expert of Tomsk Polytechnic University |f 1987- |g Polina Igorevna |3 (RuTPU)RU\TPU\pers\31697 | |
| 701 | 1 | |a Brito Cabral P. |b da Costa | |
| 701 | 1 | |a Zamyatina |b O. M. |c Specialist in the field of informatics and computer technology |c Associate Professor of Tomsk Polytechnic University, Candidate of technical sciences |f 1978- |g Oksana Mikhailovna |3 (RuTPU)RU\TPU\pers\31670 |4 070 | |
| 701 | 1 | |a Mozgaleva |b A. I. | |
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