A methodology for gamifying of the educational process; 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education

書誌詳細
Parent link:2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education.— 2018.— [P. 289-297]
その他の著者: Mozgaleva P. I. Polina Igorevna, Brito Cabral P. da Costa, Zamyatina O. M. Oksana Mikhailovna, Mozgaleva A. I.
要約:Title screen
In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels.
Режим доступа: по договору с организацией-держателем ресурса
言語:英語
出版事項: 2018
主題:
オンライン・アクセス:https://www.elibrary.ru/item.asp?id=35774988&pff=1
フォーマット: 電子媒体 図書の章
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=665029

MARC

LEADER 00000naa0a2200000 4500
001 665029
005 20250815105800.0
035 |a (RuTPU)RU\TPU\network\36228 
035 |a RU\TPU\network\14339 
090 |a 665029 
100 |a 20210623d2018 k y0engy50 ba 
101 0 |a eng 
135 |a drcn ---uucaa 
181 0 |a i  
182 0 |a b 
200 1 |a A methodology for gamifying of the educational process  |f P. I. Mozgaleva [et al.] 
203 |a Text  |c electronic 
300 |a Title screen 
320 |a [References: p. 296-297 (15 tit.)] 
330 |a In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels. 
333 |a Режим доступа: по договору с организацией-держателем ресурса 
463 |t 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education  |o  17-20 April 2018, Santa Cruz de Tenerife, Canary Islands  |o proceedings  |v [P. 289-297]  |d 2018 
610 1 |a электронный ресурс 
610 1 |a труды учёных ТПУ 
610 1 |a gamification of education 
610 1 |a game technologies 
610 1 |a competencies 
610 1 |a master's course design 
701 1 |a Mozgaleva  |b P. I.  |c Specialist in the field of informatics and computer technology  |c Expert of Tomsk Polytechnic University  |f 1987-  |g Polina Igorevna  |3 (RuTPU)RU\TPU\pers\31697 
701 1 |a Brito Cabral P.  |b da Costa 
701 1 |a Zamyatina  |b O. M.  |c Specialist in the field of informatics and computer technology  |c Associate Professor of Tomsk Polytechnic University, Candidate of technical sciences  |f 1978-  |g Oksana Mikhailovna  |3 (RuTPU)RU\TPU\pers\31670  |4 070 
701 1 |a Mozgaleva  |b A. I. 
801 2 |a RU  |b 63413507  |c 20210624  |g RCR 
856 4 |u https://www.elibrary.ru/item.asp?id=35774988&pff=1 
942 |c CF