Using an ESP8266 Microcontroller to Develop a Learning Game
| Parent link: | Journal of Physics: Conference Series Vol. 1611 : Prospects of Fundamental Sciences Development (PFSD-2020).— 2020.— [012059, 4 p.] |
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| Tóm tắt: | Title screen This article discusses the possibility of connecting an ESP8266 microcontroller to a learning game developed on the Unity3D game engine. The game is aimed at teaching and developing the skills of students, such as mathematics, physics, programming and the basics of robotics. The paper presents a diagram of the interaction of the microcontroller and the game, as well as a comparative analysis of the Arduino and ESP8266 platforms. Comparison of the Arduino firmware process via USB and ESP8266 over Wi-Fi is carried out. It was possible to establish that the firmware by air takes an average of 2 seconds more, which does not affect the gameplay. |
| Ngôn ngữ: | Tiếng Anh |
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2020
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| Truy cập trực tuyến: | https://doi.org/10.1088/1742-6596/1611/1/012059 http://earchive.tpu.ru/handle/11683/63234 |
| Định dạng: | Điện tử Chương của sách |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=662792 |
| Tóm tắt: | Title screen This article discusses the possibility of connecting an ESP8266 microcontroller to a learning game developed on the Unity3D game engine. The game is aimed at teaching and developing the skills of students, such as mathematics, physics, programming and the basics of robotics. The paper presents a diagram of the interaction of the microcontroller and the game, as well as a comparative analysis of the Arduino and ESP8266 platforms. Comparison of the Arduino firmware process via USB and ESP8266 over Wi-Fi is carried out. It was possible to establish that the firmware by air takes an average of 2 seconds more, which does not affect the gameplay. |
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| DOI: | 10.1088/1742-6596/1611/1/012059 |