Using an ESP8266 Microcontroller to Develop a Learning Game

Chi tiết về thư mục
Parent link:Journal of Physics: Conference Series
Vol. 1611 : Prospects of Fundamental Sciences Development (PFSD-2020).— 2020.— [012059, 4 p.]
Tác giả chính: Chursin G.
Tác giả của công ty: Национальный исследовательский Томский политехнический университет Инженерная школа ядерных технологий Отделение экспериментальной физики
Tác giả khác: Semenov M. E. Mikhail Evgenievich
Tóm tắt:Title screen
This article discusses the possibility of connecting an ESP8266 microcontroller to a learning game developed on the Unity3D game engine. The game is aimed at teaching and developing the skills of students, such as mathematics, physics, programming and the basics of robotics. The paper presents a diagram of the interaction of the microcontroller and the game, as well as a comparative analysis of the Arduino and ESP8266 platforms. Comparison of the Arduino firmware process via USB and ESP8266 over Wi-Fi is carried out. It was possible to establish that the firmware by air takes an average of 2 seconds more, which does not affect the gameplay.
Ngôn ngữ:Tiếng Anh
Được phát hành: 2020
Những chủ đề:
Truy cập trực tuyến:https://doi.org/10.1088/1742-6596/1611/1/012059
http://earchive.tpu.ru/handle/11683/63234
Định dạng: Điện tử Chương của sách
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=662792
Miêu tả
Tóm tắt:Title screen
This article discusses the possibility of connecting an ESP8266 microcontroller to a learning game developed on the Unity3D game engine. The game is aimed at teaching and developing the skills of students, such as mathematics, physics, programming and the basics of robotics. The paper presents a diagram of the interaction of the microcontroller and the game, as well as a comparative analysis of the Arduino and ESP8266 platforms. Comparison of the Arduino firmware process via USB and ESP8266 over Wi-Fi is carried out. It was possible to establish that the firmware by air takes an average of 2 seconds more, which does not affect the gameplay.
DOI:10.1088/1742-6596/1611/1/012059