Game-Based Learning while Research Activities of Engineering Students; International Journal of Engineering Pedagogy (iJEP); Vol. 8, № 4
| Parent link: | International Journal of Engineering Pedagogy (iJEP) Vol. 8, № 4.— 2018.— [P. 153-161] |
|---|---|
| Institution som forfatter: | Национальный исследовательский Томский политехнический университет Школа базовой инженерной подготовки Отделение иностранных языков |
| Andre forfattere: | Bychkov P. N. Petr Nikolaevich, Zabrodina I. K. Irina Konstantinovna, Netesova M. V. Mariya Vitalevna, Mapelli C. Carlo |
| Summary: | Title screen This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work for students" into Bachelor's curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor's graduates at TPU willing to pursue the Master's degree (and then do postgraduate studies) has multiplied. The competition for enrolling into postgraduate studies has increased as well. |
| Sprog: | engelsk |
| Udgivet: |
2018
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| Fag: | |
| Online adgang: | https://doi.org/10.3991/ijep.v8i4.8126 |
| Format: | Electronisk Book Chapter |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=659012 |
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af: Ustyuzhanina A. K. Anna Konstantinovna
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Appliance of informational and technical means in carrying out project activities by students; 2016 IEEE Global Engineering Education Conference (EDUCON)
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