Game-Based Learning while Research Activities of Engineering Students; International Journal of Engineering Pedagogy (iJEP); Vol. 8, № 4

Detalhes bibliográficos
Parent link:International Journal of Engineering Pedagogy (iJEP)
Vol. 8, № 4.— 2018.— [P. 153-161]
Autor Corporativo: Национальный исследовательский Томский политехнический университет Школа базовой инженерной подготовки Отделение иностранных языков
Outros Autores: Bychkov P. N. Petr Nikolaevich, Zabrodina I. K. Irina Konstantinovna, Netesova M. V. Mariya Vitalevna, Mapelli C. Carlo
Resumo:Title screen
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work for students" into Bachelor's curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor's graduates at TPU willing to pursue the Master's degree (and then do postgraduate studies) has multiplied. The competition for enrolling into postgraduate studies has increased as well.
Idioma:inglês
Publicado em: 2018
Assuntos:
Acesso em linha:https://doi.org/10.3991/ijep.v8i4.8126
Formato: Recurso Eletrônico Capítulo de Livro
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=659012

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