Game-Based Learning while Research Activities of Engineering Students; International Journal of Engineering Pedagogy (iJEP); Vol. 8, № 4

Podrobná bibliografie
Parent link:International Journal of Engineering Pedagogy (iJEP)
Vol. 8, № 4.— 2018.— [P. 153-161]
Korporativní autor: Национальный исследовательский Томский политехнический университет Школа базовой инженерной подготовки Отделение иностранных языков
Další autoři: Bychkov P. N. Petr Nikolaevich, Zabrodina I. K. Irina Konstantinovna, Netesova M. V. Mariya Vitalevna, Mapelli C. Carlo
Shrnutí:Title screen
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work for students" into Bachelor's curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor's graduates at TPU willing to pursue the Master's degree (and then do postgraduate studies) has multiplied. The competition for enrolling into postgraduate studies has increased as well.
Jazyk:angličtina
Vydáno: 2018
Témata:
On-line přístup:https://doi.org/10.3991/ijep.v8i4.8126
Médium: Elektronický zdroj Kapitola
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=659012