Educational games as a form of problem-based learning; 11th International Technology, Education and Development Conference (INTED2017), 6-8 March, 2017, Valencia, Spain
| Parent link: | 11th International Technology, Education and Development Conference (INTED2017), 6-8 March, 2017, Valencia, Spain.— 2017.— [P. 6819-6824] |
|---|---|
| निगमित लेखकों: | , |
| अन्य लेखक: | , , , |
| सारांश: | Title screen Today students tend to learn the information, training mostly their memory. But memorizing does not mean knowing. And knowing does not mean being able to do. It is impossible to foster an ability without practicing it in an activity, a game or a case study. A lecture provides knowledge, whereas being an “active participant” not only fosters the development of creative skills, but also brings them to action. Stirring up students' creative, cognitive activity insists on Problem-Based Learning, which is known as the most efficient tool for fostering solid, deep knowledge, skills and attitudes. PBL triggers students' self-discovery of scientific phenomena, operation modes, etc. PBL resides in planning and organization of problem situations for students, their perception and formulation, solving the identified problems within the active communication between students and faculty. The best way to reproduce and study problems within the educational process is to deliver them in a form of a game that involves group training on decision taking in real-like conditions. Educational game joins two specific educational principles: the principle of future professional activity simulation and the principle of problem orientation. It is also important that a game has probabilistic nature. The requirements towards educational tasks are simple and attainable: the issue should be topical; its solution should require students to have basic knowledge, imagination and creative skills. The task itself should be quite difficult, however accessible for solution; it should foster trigger search for new principles, facts, solution methods. Режим доступа: по договору с организацией-держателем ресурса |
| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
2017
|
| विषय: | |
| ऑनलाइन पहुंच: | http://dx.doi.org/10.21125/inted.2017.1585 |
| स्वरूप: | इलेक्ट्रोनिक पुस्तक अध्याय |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=654043 |
MARC
| LEADER | 00000naa0a2200000 4500 | ||
|---|---|---|---|
| 001 | 654043 | ||
| 005 | 20250910103610.0 | ||
| 035 | |a (RuTPU)RU\TPU\network\19558 | ||
| 090 | |a 654043 | ||
| 100 | |a 20170406d2017 k||y0rusy50 ba | ||
| 101 | 0 | |a eng | |
| 102 | |a ES | ||
| 135 | |a drcn ---uucaa | ||
| 181 | 0 | |a i | |
| 182 | 0 | |a b | |
| 200 | 1 | |a Educational games as a form of problem-based learning |f S. V. Rozhkova [et al.] | |
| 203 | |a Text |c electronic | ||
| 300 | |a Title screen | ||
| 330 | |a Today students tend to learn the information, training mostly their memory. But memorizing does not mean knowing. And knowing does not mean being able to do. It is impossible to foster an ability without practicing it in an activity, a game or a case study. A lecture provides knowledge, whereas being an “active participant” not only fosters the development of creative skills, but also brings them to action. Stirring up students' creative, cognitive activity insists on Problem-Based Learning, which is known as the most efficient tool for fostering solid, deep knowledge, skills and attitudes. PBL triggers students' self-discovery of scientific phenomena, operation modes, etc. PBL resides in planning and organization of problem situations for students, their perception and formulation, solving the identified problems within the active communication between students and faculty. The best way to reproduce and study problems within the educational process is to deliver them in a form of a game that involves group training on decision taking in real-like conditions. Educational game joins two specific educational principles: the principle of future professional activity simulation and the principle of problem orientation. It is also important that a game has probabilistic nature. The requirements towards educational tasks are simple and attainable: the issue should be topical; its solution should require students to have basic knowledge, imagination and creative skills. The task itself should be quite difficult, however accessible for solution; it should foster trigger search for new principles, facts, solution methods. | ||
| 333 | |a Режим доступа: по договору с организацией-держателем ресурса | ||
| 463 | 1 | |t 11th International Technology, Education and Development Conference (INTED2017), 6-8 March, 2017, Valencia, Spain |o proceedings |v [P. 6819-6824] |d 2017 | |
| 610 | 1 | |a электронный ресурс | |
| 610 | 1 | |a труды учёных ТПУ | |
| 610 | 1 | |a project-based learning | |
| 610 | 1 | |a educational games | |
| 610 | 1 | |a gamification | |
| 610 | 1 | |a mathematics | |
| 610 | 1 | |a проектное обучение | |
| 610 | 1 | |a развивающие игры | |
| 610 | 1 | |a математика | |
| 610 | 1 | |a геймификация | |
| 701 | 1 | |a Rozhkova |b S. V. |c mathematician |c Professor of Tomsk Polytechnic University, Doctor of Physical and Mathematical Sciences |f 1971- |g Svetlana Vladimirovna |3 (RuTPU)RU\TPU\pers\34139 |9 17679 | |
| 701 | 1 | |a Rozhkova |b V. I. |c mathematician |c senior lecturer of Tomsk Polytechnic University |f 1940- |g Valentina Ivanovna |3 (RuTPU)RU\TPU\pers\37171 | |
| 701 | 1 | |a Lasukov |b V. V. |c mathematician |c Associate Professor of Tomsk Polytechnic University, Candidate of Physical and Mathematical Sciences |f 1954- |g Vladimir Vasilievich |3 (RuTPU)RU\TPU\pers\32635 |9 16547 | |
| 701 | 1 | |a Chervach |b M. Yu. |c linguist |c manager of Tomsk Polytechnic University |f 1991- |g Mariya Yurievna |3 (RuTPU)RU\TPU\pers\37172 | |
| 712 | 0 | 2 | |a Национальный исследовательский Томский политехнический университет (ТПУ) |b Физико-технический институт (ФТИ) |b Кафедра высшей математики и математической физики (ВММФ) |3 (RuTPU)RU\TPU\col\18727 |
| 712 | 0 | 2 | |a Национальный исследовательский Томский политехнический университет (ТПУ) |b Институт социально-гуманитарных технологий (ИСГТ) |b Кафедра организации и технологии высшего профессионального образования (ОТВПО) |3 (RuTPU)RU\TPU\col\19273 |
| 801 | 2 | |a RU |b 63413507 |c 20170406 |g RCR | |
| 856 | 4 | |u http://dx.doi.org/10.21125/inted.2017.1585 | |
| 942 | |c CF | ||