Improving the Efficiency of the Educational Process Using Interactive Teaching Methods; SHS Web of Conferences; Vol. 28 : Research Paradigms Transformation in Social Sciences (RPTSS 2015)

מידע ביבליוגרפי
Parent link:SHS Web of Conferences
Vol. 28 : Research Paradigms Transformation in Social Sciences (RPTSS 2015).— 2016.— [01073, 4 p.]
מחבר ראשי: Nikolaenko V. S. Valentin Sergeevich
מחבר תאגידי: Национальный исследовательский Томский политехнический университет (ТПУ) Институт социально-гуманитарных технологий (ИСГТ) Кафедра менеджмента (МЕН)
מחברים אחרים: Grakhova E. A. Elena Aleksandrovna, Rakhimov T. R. Timur Rustamovich
סיכום:Title screen
This article provides a solution to the problem of comprehensibility of educational material in the process of training participants in the educational process in higher educational institutions. This problem is solved by analyzing the various forms of education and communication, such as passive, active and interactive. The article also provides a classification of interactive methods. It also presents an example of interactive teaching methods in the educational process, the author’s board game "Master Risk", which is designed to enhance the practical training in the course "Management". The game simulates two procedures of risk management "Risk Identification" and "Risk Analysis"». The game "Master Risk" allows participants of the educational process to enhance theoretical knowledge and practical skills in areas of project management and risk management. Introduction of the game to the educational process should improve the cognitive activity of the participants of training and help obtaining new knowledge using modern educational technologies, skills to work in a team (group) and develop professional skills as well as general cultural competences.
שפה:אנגלית
יצא לאור: 2016
נושאים:
גישה מקוונת:http://dx.doi.org/10.1051/shsconf/20162801073
http://earchive.tpu.ru/handle/11683/33112
פורמט: אלקטרוני Book Chapter
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=649614

MARC

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330 |a This article provides a solution to the problem of comprehensibility of educational material in the process of training participants in the educational process in higher educational institutions. This problem is solved by analyzing the various forms of education and communication, such as passive, active and interactive. The article also provides a classification of interactive methods. It also presents an example of interactive teaching methods in the educational process, the author’s board game "Master Risk", which is designed to enhance the practical training in the course "Management". The game simulates two procedures of risk management "Risk Identification" and "Risk Analysis"». The game "Master Risk" allows participants of the educational process to enhance theoretical knowledge and practical skills in areas of project management and risk management. Introduction of the game to the educational process should improve the cognitive activity of the participants of training and help obtaining new knowledge using modern educational technologies, skills to work in a team (group) and develop professional skills as well as general cultural competences. 
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