Business Games in Training Engineering Students

Bibliographische Detailangaben
Parent link:Procedia - Social and Behavioral Sciences
Vol. 206 : Linguistic and Cultural Studies: Traditions and Innovations, LKTI.— 2015.— [P. 267-271]
Körperschaft: Национальный исследовательский Томский политехнический университет
Weitere Verfasser: Khrushchev Yu. V. Yuri Vasilievich, Batseva N. L. Natalya Lenmirovna, Fix N. P. Natalia Pavlovna, Chesnokova I. A. Irina Anatolievna, Kharkovskaya V. V. Valeriya Vladimirovna
Zusammenfassung:Title screen
The article discusses solution approaches to the enhanced training of engineering students. To shape professional competences and learning motivation it is offered to use business game as an active teaching technique, which to the authors’ mind, is an efficient tool to prepare students for future professional activity. Business game, as a tool for simulating various aspects of professional environment and real industrial processes, allows to train students apply the obtained theoretical knowledge and solve problems emerging in their professional activity.
Режим доступа: по договору с организацией-держателем ресурса
Veröffentlicht: 2015
Schlagworte:
Online-Zugang:http://dx.doi.org/10.1016/j.sbspro.2015.10.023
http://earchive.tpu.ru/handle/11683/15114
Format: Elektronisch Buchkapitel
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=644796

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