Business Games in Training Engineering Students; Procedia - Social and Behavioral Sciences; Vol. 206 : Linguistic and Cultural Studies: Traditions and Innovations, LKTI

書目詳細資料
Parent link:Procedia - Social and Behavioral Sciences
Vol. 206 : Linguistic and Cultural Studies: Traditions and Innovations, LKTI.— 2015.— [P. 267-271]
企業作者: Национальный исследовательский Томский политехнический университет
其他作者: Khrushchev Yu. V. Yuri Vasilievich, Batseva N. L. Natalya Lenmirovna, Fix N. P. Natalia Pavlovna, Chesnokova I. A. Irina Anatolievna, Kharkovskaya V. V. Valeriya Vladimirovna
總結:Title screen
The article discusses solution approaches to the enhanced training of engineering students. To shape professional competences and learning motivation it is offered to use business game as an active teaching technique, which to the authors’ mind, is an efficient tool to prepare students for future professional activity. Business game, as a tool for simulating various aspects of professional environment and real industrial processes, allows to train students apply the obtained theoretical knowledge and solve problems emerging in their professional activity.
Режим доступа: по договору с организацией-держателем ресурса
語言:英语
出版: 2015
主題:
在線閱讀:http://dx.doi.org/10.1016/j.sbspro.2015.10.023
http://earchive.tpu.ru/handle/11683/15114
格式: 電子 Book Chapter
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=644796

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