Business Games in Training Engineering Students; Procedia - Social and Behavioral Sciences; Vol. 206 : Linguistic and Cultural Studies: Traditions and Innovations, LKTI

গ্রন্থ-পঞ্জীর বিবরন
Parent link:Procedia - Social and Behavioral Sciences
Vol. 206 : Linguistic and Cultural Studies: Traditions and Innovations, LKTI.— 2015.— [P. 267-271]
সংস্থা লেখক: Национальный исследовательский Томский политехнический университет
অন্যান্য লেখক: Khrushchev Yu. V. Yuri Vasilievich, Batseva N. L. Natalya Lenmirovna, Fix N. P. Natalia Pavlovna, Chesnokova I. A. Irina Anatolievna, Kharkovskaya V. V. Valeriya Vladimirovna
সংক্ষিপ্ত:Title screen
The article discusses solution approaches to the enhanced training of engineering students. To shape professional competences and learning motivation it is offered to use business game as an active teaching technique, which to the authors’ mind, is an efficient tool to prepare students for future professional activity. Business game, as a tool for simulating various aspects of professional environment and real industrial processes, allows to train students apply the obtained theoretical knowledge and solve problems emerging in their professional activity.
Режим доступа: по договору с организацией-держателем ресурса
ভাষা:ইংরেজি
প্রকাশিত: 2015
বিষয়গুলি:
অনলাইন ব্যবহার করুন:http://dx.doi.org/10.1016/j.sbspro.2015.10.023
http://earchive.tpu.ru/handle/11683/15114
বিন্যাস: বৈদ্যুতিক গ্রন্থের অধ্যায়
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=644796

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