Directions of myth research in video games
| Parent link: | Journal of Economics and Social Sciences: electronic scientific journal/ Institute of Humanities, Social Sciences and Technologies.— , 2012-.— 2312-2978 № 11.— 2017.— [5 p.] |
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| 第一著者: | |
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| 要約: | Title screen This article is devoted to the identification of the main trends of myth research in video games. We have considered various approaches to defining the essence of myth. We suggest understanding myth as an inherent feature of the human consciousness that allows creating primary life meanings of an individual that are not questioned. There are two types of mythological reality construction that we distinguish here: mythmaking and mythodesign. We also suggest the following directions of myth research in video games: the study of mythodesign in video games; the analysis of archetypes usage, mythologems, mythological images, symbols and plots in video games; the study of mythological narrative construction features in video games; identification and analysis of mythological ideas shared by gaming communities and subcultures. |
| 出版事項: |
2017
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| シリーズ: | Социологические науки |
| 主題: | |
| オンライン・アクセス: | http://earchive.tpu.ru/handle/11683/45562 |
| フォーマット: | 電子媒体 図書の章 |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=575751 |
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| 200 | 1 | |a Directions of myth research in video games |f E. Knyazeva, E. V. Galanina | |
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| 330 | |a This article is devoted to the identification of the main trends of myth research in video games. We have considered various approaches to defining the essence of myth. We suggest understanding myth as an inherent feature of the human consciousness that allows creating primary life meanings of an individual that are not questioned. There are two types of mythological reality construction that we distinguish here: mythmaking and mythodesign. We also suggest the following directions of myth research in video games: the study of mythodesign in video games; the analysis of archetypes usage, mythologems, mythological images, symbols and plots in video games; the study of mythological narrative construction features in video games; identification and analysis of mythological ideas shared by gaming communities and subcultures. | ||
| 461 | 1 | |0 (RuTPU)RU\TPU\prd\225573 |x 2312-2978 |t Journal of Economics and Social Sciences |o electronic scientific journal |f Institute of Humanities, Social Sciences and Technologies |d 2012- | |
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| 701 | 1 | |a Galanina |b E. V. |c specialist in the field of cultural studies and social communication |c Associate Professor of Tomsk Polytechnic University, Candidate of philosophical sciences |f 1984- |g Ekaterina Vladimirovna |3 (RuTPU)RU\TPU\pers\31078 |9 15308 | |
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