Mathematics for 3D Game Programming and Computer Graphics

Dades bibliogràfiques
Autor principal: Lengyel E. Eric
Sumari:This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
Idioma:anglès
Publicat: Boston, Course Technology Cengage Learning, 2012
Edició:3rd ed.
Matèries:
Format: Llibre
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=343310

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